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Victoria 2 Won T Launch

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Jun 01, 2020. In Victoria 2, I'm Brazil and trying to get some factories built. I have 10 factory plans, but all of them have very little investment and and resource acquired. How do I get more factories built?

Craftsmen are the POP type, which represent the unskilled workers at factories, as opposed to clerks representing the skilled workers. They increase the throughput of the factory they work at, increasing both the output of the factory and its input needs. They are paid a portion of the factory's profit, smaller than what clerks get, unless the national minimum wage level is higher than what they would earn normally, in which case they are paid the minimum wage.

  • 3Social mobility

Needs

Life Needs
Grain2.5
Fish1
Fruit1
Wool1
Cattle0.75
Everyday Needs
Tea4
Furniture3
Liquor3
Regular Clothes3
Coal1
Luxury Needs
Furniture3
Regular Clothes3
Liquor1.5
Paper1
Radio1
Telephones1
Tobacco0.95
Automobiles0.5
Coffee0.45
Fuel0.1

Ideological tendencies

IdeologyBCM
Anarcho Liberal1
Communist1
Conservative0.8
Fascist1
Liberal1.1
Reactionary1
Socialist1.1

Social mobility

National migration factors

The following factors affect the likelihood of a Craftsmen migrant pop choosing to migrate to a particular country.

ModifierFactor
Unemployment[1]Per 5% up to 35%×0.9
≥ 50%×0.1
Country has pop's culture×2
Country is a Great Power×1.2
Country voting lawWealth×1.05
Weighted Universal×1.25
Universal×1.5
Country is in North America, South America or Oceania×4
Any of the country's provinces:
  • Has life rating at least 30
  • Labourer or Farmer unemployment < 10%
    or
    State has factories and Farmer unemployment < 10%
×0.1

Provincial migration factors

The following factors affect the likelihood of a Craftsmen migrant pop choosing to migrate to a particular province. Mpo file viewer for mac.

ModifierFactor
State has no factories and unemployment is at least 10%×0.1
Population[1]≥ 150k1.2%
≥ 250k1.2%
≥ 500k1.2%
≥ 750k1.2%
  • State has no factories
  • The country can't build factories
  • Farmer or Labourer unemployment is at least 10%
0%
Has this pop's culture1.2%
has_culture_core = no[2]×0.25
State has factories6%
Has this pop's religion1.2%
Has a core of a country whose
primary culture is this pop's culture
1.5%
State is a slave state0.75%
State capital2%
Country's capital1.5%
Coastal1.05%
Terrain[1]Mountains0.6%
Desert0.1%
Marsh0.6%
Life rating≥ 402%
≥ 502%

Promotion and demotion

The following factors affect the likelihood of a Soldier pop choosing to change jobs to a particular pop type.

To Artisans
ModifierFactor
Base factor0.01
Low Literacy[3]≤ 10%1%
≤ 20%1%
≤ 30%1%
≤ 40%1%
≤ 50%1%
Proportion of
Clergymen in province
Per 0.4%
up to 3.6%
1%
(max 8%)
Proportion of
Bureaucrats in province[3]
Per 0.1%
up to 0.5%
1%
(max 5%)
Proportion of
Soldiers in province
Per 1%
up to 5%
1%
(max 5%)
Work available in the state for Clerks−5%
State has no factories and
the county can't build factories
−5%
To Bureaucrats
ModifierFactor
Base factor0.01
Is not of primary or accepted culture−100%
Literacy[3]≥ 40%0.25%
≥ 50%0.25%
≥ 60%0.5%0
≥ 70%0.5%0
≥ 80%1%.00
≥ 90%1%.00
100%2%.00
Proportion of Bureaucrats in provincePer 0.2%
up to 3.8%
−2%
(max −38%)
≥ 4%−100
Health care lawTrinket Health Care4%
Low Health Care8%
Acceptable Health Care12%
Good Health Care16%
Public schools lawBasic School System4%
Acceptable School System8%
Good School System12%
Safety lawMinimal Safety Regulations4%
Limited Safety Regulations8%
Acceptable Safety Regulations12%
Excellent Safety Regulations16%
Work hours law14 Hour Work Day4%
12 Hour Work Day8%
10 Hour Work Day12%
8 Hour Work Day16%
Minimum wage lawSymbolic Minimum Wage4%
Low Minimum Wage8%
Acceptable Minimum Wage12%
Good Minimum Wage16%
Crime fighting efficiencyPer 10%
up to 99%
2%
(max 20%)

Victoria 2 Won't Launch

To Soldiers
ModifierFactor
Base factor0.01
Percentage of possible
battalions recruited[4]
< 25%−4%
< 33%−3%
< 40%−2%
< 50%−1%
< 60%−0.5%
Proportion of
Soldiers in province[3]
Per 0.5%
up to 4.5%
−2%
(max −18%)
≥ 5%−100%
Launch
To Clerks
ModifierFactor
Base factor0.01
Literacy≤ 50%−50%
≥ 40%2%
Per additional 10%2%
(max 12%)
Proportion of
Clergymen in province
Per 0.4%
up to 3.6%
1%
(max 9%)
Proportion of
Bureaucrats in province
Per 1%
up to 5%
1%
(max 5%)
Proportion of
Soldiers in province
Per 1%
up to 5%
2%
(max 10%)
No work available in state for Clerks−100%
Luxury needs < 10% fulfilled5%
Literacy at least 50%1.2%
State has no factories and
the country can't build factories
−40%
Province is part of a protectorate or colony
or the country is uncivilized
−100%
To Clergymen
ModifierFactor
Base factor0.01
Literacy[3]≥ 30%0.5%
Per additional 10%0.25%
Education spending sliderPer 10%
up to 99%
2%
(max 20%)
Proportion of
Clergymen in province
Per 0.4%
up to 3.6%
−2% (max −18%)
≥ 4%−100%
Consciousness[3]≥ 2−0.5%
≥ 4−0.5%
≥ 5−0.5%
≥ 6−1%
≥ 7−1.5%
≥ 8−2%
To Farmers and Labourers
ModifierFactor
Base factor0.01
Proportion of
Soldiers in province
≥ 30%5%
Luxury needs < 10% fulfilled5%
No work available in state for Craftsmen5%

Notes

  1. 1.01.11.2These factors apply separately.
  2. Unknown what this means. Possibly 'doesn't have a core of a country of this pop's culture group'.
  3. 3.03.13.23.33.43.5These factors are added to the total modifier.
  4. Only the worst of these applies.
Upper Classes: Aristocrats • CapitalistsMiddle Classes
Won
To Clerks
ModifierFactor
Base factor0.01
Literacy≤ 50%−50%
≥ 40%2%
Per additional 10%2%
(max 12%)
Proportion of
Clergymen in province
Per 0.4%
up to 3.6%
1%
(max 9%)
Proportion of
Bureaucrats in province
Per 1%
up to 5%
1%
(max 5%)
Proportion of
Soldiers in province
Per 1%
up to 5%
2%
(max 10%)
No work available in state for Clerks−100%
Luxury needs < 10% fulfilled5%
Literacy at least 50%1.2%
State has no factories and
the country can't build factories
−40%
Province is part of a protectorate or colony
or the country is uncivilized
−100%
To Clergymen
ModifierFactor
Base factor0.01
Literacy[3]≥ 30%0.5%
Per additional 10%0.25%
Education spending sliderPer 10%
up to 99%
2%
(max 20%)
Proportion of
Clergymen in province
Per 0.4%
up to 3.6%
−2% (max −18%)
≥ 4%−100%
Consciousness[3]≥ 2−0.5%
≥ 4−0.5%
≥ 5−0.5%
≥ 6−1%
≥ 7−1.5%
≥ 8−2%
To Farmers and Labourers
ModifierFactor
Base factor0.01
Proportion of
Soldiers in province
≥ 30%5%
Luxury needs < 10% fulfilled5%
No work available in state for Craftsmen5%

Notes

  1. 1.01.11.2These factors apply separately.
  2. Unknown what this means. Possibly 'doesn't have a core of a country of this pop's culture group'.
  3. 3.03.13.23.33.43.5These factors are added to the total modifier.
  4. Only the worst of these applies.
Upper Classes: Aristocrats • CapitalistsMiddle Classes

Victoria 2 Won T Launch

: Artisans • Bureaucrats • Clergymen • Clerks • Officers

Lower Classes: Craftsmen • Farmers • Labourers • Slaves • Soldiers

Victoria 2 Won't Launch Windows 10

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