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Fallout New Vegas Main Quest Line

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'For Auld Lang Syne'

Welcome to the Side Quests section of our Fallout: New Vegas guide. Here, you'll find details on all of the missions the game has to offer you that aren't mandatory quests necessary to complete. Do remember that our walkthrough only covers main tasks that are mandatory for the completion of Fallout: New Vegas. For everything else, you'll want to visit the Side Quests section of our guide.

Given by: Arcade Gannon [Old Mormon Fort] (M6B:1)

To start this quest you need first to have Arcade as your companion. But the appropriate conversation option will show up only if he trusts you. And to gain his trust you need to complete following quests:

Vegas
  • [The White Wash];
  • [There Stands the Grass];
  • [Render Unto Caesar];
  • [That Lucky Old Sun].

NOTICE: what's important, you need to have quite a progress with the main storyline (doesn't matter for which faction) to trigger this quest.

  • [Speech 75] tell him, that there are some bad things in the Fort and you want to change it
  • [Confirmed Bachelor] tell him that you need some handsome doctor as a companion.

If you have already Arcade in your team, your next task is to convince five people to come to a Remnants meeting. You can talk to them in any order.

NOTICE: Arcade has to be your companion and be with you during every conversation with Elders.

Mpo file viewer for mac. Judah Kreger

Can be found in [Miguel's pawn shop] (MsB:3). He'll come to the meeting with no problems.

You'll receive a single word of the five-word pass phrase - 'Navarro'.

Orion Moreno

Can be found in a house near the [NCR Sharecropper Farms] (MsB:11). He'll come to the meeting with no problems.

You'll receive a single word of the five-word pass phrase - 'remember'.

Cannibal Johnson

Can be found in [Cannibal Johnson's Cave] (MsB:31). He'll come to the meeting with no problems.

You'll receive a single word of the five-word pass phrase - 'old'.

Daisy Whitman

Can be found in or near her hotel room (M4:4) in [Novac] (MsE:21). She'll come to the meeting with no problems.

You'll receive a single word of the five-word pass phrase - 'Dear'.

Doctor Henry

Can be found in the main building (M35:3) in [Jacobstown] (MsA:2). Unfortunately he has to finish his tests first and you need to complete [Guess Who I Saw Today] for him and then ask him again. He'll agree to come to the meeting then.

You'll receive a single word of the five-word pass phrase - 'friends'.

Ending

Once you've convinced all Remnants, it is time to go to the [Remnant's Bunker] (MsA:10). You can enter it only with the whole password: 'Dear old friends, remember Navarro'. Head to the briefing room (M47:1) and talk to Judah. He will ask you whether you want Enclave to fight against NCR or Caesar's Legion.

NCR

If you want to support NCR, Moreno won't be happy and will run out the room. Go after him. You'll find him outside, wearing Remnants power armor:

  • [Speech 80] convince him to back off;
  • or kill him.

Whichever option you choose, you'll get the door keycard. Go inside and you'll receive Power Armor (if you do not have one). Talk to Whitman - she'll train you how to use the armor. Leave the briefing room and the quest will be over.

LEGION

If you decided to aid the Legion, Johnson won't be happy but he will make no problems because of that. Talk to Moreno and ask him for training in Power Armor. Leave the briefing room and the quest will be over.

As part of the Unified Community Platform project, this wiki and 38 others will be migrated to the new platform in the next few weeks. Minimal changes are expected as part of this migration. Read more here.

  • Items
  • Locations
  • SPECIAL
    • Perks
      Skills
  • This page lists all quests in the original Fallout.
    • The content is not described in full detail on this page. For details, please see the respective articles.
    • For quests in other Fallout games, please see 'Quest'.
    • For an overview of Fallout content, please refer to 'Portal:Fallout'.
    • 11Unused or cut quests

    Fallout New Vegas Old World Blues Main Quest Line

    Legend

    • The list only includes functioning quests (which can be completed). Broken, cut, or unused quests are listed under a separate heading.
    • Names in bold refer to main storyline quests.
    • Names in italics refer to unmarked quests.
    • Names in normal font are quests listed in your Pip-Boy, in the order they appear.

    Vault 13

    NameGiven byReward
    Find the Water Chip.Vault 13 Overseer7500 XP
    Removes the time limit
    Unlocks subsequent storyline quests
    Calm rebel faction.Any upset vault dweller750 XP
    Find the Water Thief.Cindy, Lyle or the water guard1000 XP (halved for killing the thief)
    Destroy the Mutant leader.Vault 13 Overseer10,000 XP
    Destroy the source of the Mutants.Vault 13 Overseer10,000 XP
    Unlock the ArmoryNoneWeapons
    Obtain more equipmentNoneGear
    Research important informationNoneExperience

    Shady Sands

    NameGiven byReward


    Rescue Tandi from the Raiders.Aradesh500 XP
    500 bottle caps
    Stop the Radscorpions.Seth500 XP
    +6 Reputation
    Talk to KatrinaKatrina250 XP
    Improve Shady Sands' AgricultureCurtis500 XP
    +2 Reputation
    Recruit IanNone100 XP, Ian as a companion
    Cure Jarvis of Radscorpion Poison.Seth400 XP
    +1 Reputation

    Raiders

    NameGiven byReward


    Join the KhansGarl500 XP
    -2 Karma
    Free the SlavesNone200 XP per surviving slave

    Junktown

    Fallout new vegas walkthrough 360
    • [The White Wash];
    • [There Stands the Grass];
    • [Render Unto Caesar];
    • [That Lucky Old Sun].

    NOTICE: what's important, you need to have quite a progress with the main storyline (doesn't matter for which faction) to trigger this quest.

    • [Speech 75] tell him, that there are some bad things in the Fort and you want to change it
    • [Confirmed Bachelor] tell him that you need some handsome doctor as a companion.

    If you have already Arcade in your team, your next task is to convince five people to come to a Remnants meeting. You can talk to them in any order.

    NOTICE: Arcade has to be your companion and be with you during every conversation with Elders.

    Mpo file viewer for mac. Judah Kreger

    Can be found in [Miguel's pawn shop] (MsB:3). He'll come to the meeting with no problems.

    You'll receive a single word of the five-word pass phrase - 'Navarro'.

    Orion Moreno

    Can be found in a house near the [NCR Sharecropper Farms] (MsB:11). He'll come to the meeting with no problems.

    You'll receive a single word of the five-word pass phrase - 'remember'.

    Cannibal Johnson

    Can be found in [Cannibal Johnson's Cave] (MsB:31). He'll come to the meeting with no problems.

    You'll receive a single word of the five-word pass phrase - 'old'.

    Daisy Whitman

    Can be found in or near her hotel room (M4:4) in [Novac] (MsE:21). She'll come to the meeting with no problems.

    You'll receive a single word of the five-word pass phrase - 'Dear'.

    Doctor Henry

    Can be found in the main building (M35:3) in [Jacobstown] (MsA:2). Unfortunately he has to finish his tests first and you need to complete [Guess Who I Saw Today] for him and then ask him again. He'll agree to come to the meeting then.

    You'll receive a single word of the five-word pass phrase - 'friends'.

    Ending

    Once you've convinced all Remnants, it is time to go to the [Remnant's Bunker] (MsA:10). You can enter it only with the whole password: 'Dear old friends, remember Navarro'. Head to the briefing room (M47:1) and talk to Judah. He will ask you whether you want Enclave to fight against NCR or Caesar's Legion.

    NCR

    If you want to support NCR, Moreno won't be happy and will run out the room. Go after him. You'll find him outside, wearing Remnants power armor:

    • [Speech 80] convince him to back off;
    • or kill him.

    Whichever option you choose, you'll get the door keycard. Go inside and you'll receive Power Armor (if you do not have one). Talk to Whitman - she'll train you how to use the armor. Leave the briefing room and the quest will be over.

    LEGION

    If you decided to aid the Legion, Johnson won't be happy but he will make no problems because of that. Talk to Moreno and ask him for training in Power Armor. Leave the briefing room and the quest will be over.

    As part of the Unified Community Platform project, this wiki and 38 others will be migrated to the new platform in the next few weeks. Minimal changes are expected as part of this migration. Read more here.

  • Items
  • Locations
  • SPECIAL
    • Perks
      Skills
  • This page lists all quests in the original Fallout.
    • The content is not described in full detail on this page. For details, please see the respective articles.
    • For quests in other Fallout games, please see 'Quest'.
    • For an overview of Fallout content, please refer to 'Portal:Fallout'.
    • 11Unused or cut quests

    Fallout New Vegas Old World Blues Main Quest Line

    Legend

    • The list only includes functioning quests (which can be completed). Broken, cut, or unused quests are listed under a separate heading.
    • Names in bold refer to main storyline quests.
    • Names in italics refer to unmarked quests.
    • Names in normal font are quests listed in your Pip-Boy, in the order they appear.

    Vault 13

    NameGiven byReward
    Find the Water Chip.Vault 13 Overseer7500 XP
    Removes the time limit
    Unlocks subsequent storyline quests
    Calm rebel faction.Any upset vault dweller750 XP
    Find the Water Thief.Cindy, Lyle or the water guard1000 XP (halved for killing the thief)
    Destroy the Mutant leader.Vault 13 Overseer10,000 XP
    Destroy the source of the Mutants.Vault 13 Overseer10,000 XP
    Unlock the ArmoryNoneWeapons
    Obtain more equipmentNoneGear
    Research important informationNoneExperience

    Shady Sands

    NameGiven byReward


    Rescue Tandi from the Raiders.Aradesh500 XP
    500 bottle caps
    Stop the Radscorpions.Seth500 XP
    +6 Reputation
    Talk to KatrinaKatrina250 XP
    Improve Shady Sands' AgricultureCurtis500 XP
    +2 Reputation
    Recruit IanNone100 XP, Ian as a companion
    Cure Jarvis of Radscorpion Poison.Seth400 XP
    +1 Reputation

    Raiders

    NameGiven byReward


    Join the KhansGarl500 XP
    -2 Karma
    Free the SlavesNone200 XP per surviving slave

    Junktown

    NameGiven byReward
    Rescue Sinthia.Marcelles400 - 1000 XP
    Free night's stay
    Sinthia's services
    Take Revenge on GizmoKillian Darkwater600 XP
    500 bottle caps
    Bust the Skulz gang.Lars500 - 800 XP
    Save Killian's lifeKillian Darkwater400 XP, +2 or +3 Karma
    Get Gizmo's confessionKillian Darkwater500 XP
    One of the following: 5 stimpaks or doctor's bag or leather armor or shotgun and ammunition
    Kill Killian.Gizmo600 XP
    500 bottle caps
    -5 Karma
    Solve Phil's Canine ConundrumPhilDogmeat as a companion
    Recruit TychoTycho300 XP
    +5% Outdoorsman bonus
    Tycho as a companion
    Help Saul.Trish250 XP
    +2 karma
    Steal Neal's UrnVinnie400 XP
    -1 karma
    If urn is returned:+2 karma
    Free drinks in the Skum Pitt
    Kill NealVinnie300 XP
    -6 karma

    Hub

    NameGiven byReward
    Dispose of merchant.Decker600 XP
    3000 bottle caps
    Unlocks Dispose of Jain.
    Dispose of Jain.Decker700 XP
    5000 bottle caps
    -2 karma
    Find the missing caravans.Butch Harris2900 XP
    800 bottle caps
    Steal necklace from the Merchants.Loxley at Thieves' Circle900 XP for accepting
    500 XP for completing
    3000 bottle caps
    Electronic Lock Pick
    Ask Water Merchant to helpNone1000 XP
    + 100 days to finding water chip
    Blackmail Iguana BobNone500 XP
    Up to 10000 bottle caps
    Min. -2 karma
    Help IrwinIrwin (level 5 required).223 Pistol
    +2 karma
    Guard the caravansCrimson Caravan
    Far Go Traders
    Water Merchants
    200 - 400 bottle caps per course
    Clean out the Loan SharkNone2000 bottle caps
    +1 karma
    Take down DeckerJustin Greene1400 XP
    1300 bottle caps
    Rescue the Initiate from the HubTalus1500 XP
    One of the following:
    Laser pistol
    Rocket Launcher
    Super sledgehammer
    Power armor

    Necropolis

    NameGiven byReward
    Destroy the Super Mutants at the Watershed.SetCombat XP
    40 bottle caps
    Various food and ammunition items
    Fix the Necropolis water pump.Leader of the Underground ghouls
    Set
    2000-3500 XP total
    Water Chip
    Free ghoul prisonerCaptive ghoul500 XP total
    location of the Water Chip

    Glow

    New Vegas Walkthrough Pc

    NameGiven byReward
    Turn on power for the Glow.None1000 XP, Access to Level 5

    Brotherhood

    NameGiven byReward
    Become an Initiate.Cabbot2000 XP
    Access to Lost Hills
    Rescue Initiate from the Hub.Talus1500 XP and one of the following:
    Wattz 1000 laser pistol or
    Rockwell BigBazooka or
    Super sledgehammer or
    T-51b power armor
    Scout the northern wastesJohn MaxsonWeapon issue of:
    DKS-501 sniper rifle or
    Rockwell BigBazooka or
    Ripper vibroblade or
    Big Frigger power fist or
    Wattz 1000 laser pistol
    Convince the Elders to send help to MariposaNone3 Crack Assault Paladins
    Fix the broken T-51b power armorKyle500 XP
    2 Dean's Electronics
    T-51b power armor
    Receive your weekly issueMichaelBrotherhood armor
    3 sets of ammunition
    Dr. Lorri's SurgeriesDr. LorriVarious SPECIAL increases

    Boneyard

    NameGiven byReward


    Fix hydroponic farms in Adytum.Miles2000 bottle caps
    6 stimpaks
    Smitty will upgrade your plasma rifle
    Access to hardened power armor
    Kill RazorJon Zimmerman2000 - 2500 bottle caps
    Get weapons for the BladesRazor2000 XP
    Exterminate the deathclawsGabriel4500 XP
    Free Adytum from the RegulatorsRazor500 - 2000 XP
    Recruit KatjaKatja200 XP
    Katja as a companion

    Unused or cut quests

    Junktown

    The Glow

    Lost Hills

    Boneyard

    Burrows (cut)

    Vault 13Calm rebel faction ·Find the Water Chip → Destroy the Mutant leader and Destroy the source of the Mutants. ·Find the Water Thief ·Unlock the Armory ·Obtain more equipment ·Research important information
    Shady SandsRescue Tandi from the Raiders ·Stop the Radscirpions ·Talk to Katrina ·Improve Shady Sands' Agriculture ·Recruit Ian ·Cure Jarvis of Radscorpion Poison.
    RaidersFree the Slaves ·Join the Khans
    JunktownRescue Sinthia ·Bust the Skulz gang ·Stop Gizmo. ·Kill Killian ·Solve Phil's Canine Conundrum ·Recruit Tycho ·Help Saul. ·Steal Neal's Urn ·Kill Neal
    HubDispose of merchant → Dispose of Jain ·Find the missing caravans ·Steal necklace from the Merchants ·Blackmail Iguana Bob ·Help Irwin ·Guard the caravans ·Clean out the Loan Shark ·Take down Decker
    NecropolisDestroy the Super Mutants at the Watershed ·Fix the Necropolis water pump ·Free Ghoul prisoner
    GlowTurn on power for the Glow
    BrotherhoodBecome an Initiate ·Rescue Initiate from the Hub ·Scout the northern wastes ·Fix the broken T-51b power armor ·Convince the Elders to lend Paladins for an assault on the mutant base
    BoneyardFix hydroponic farms in Adytum. ·Kill Razor ·Get weapons for the Blades ·Exterminate the deathclaws ·Free Adytum from the Regulators ·Recruit Katja
    BurrowsCut contentThe Search for the Glow ·The Wood Cutter's Wife ·To Catch a Wisp ·The Trade Line
    Cut questsSave Trish. ·Disarm Traps for the Facility ·Find Children spy in the Followers ·Become a Blade. ·Deliver Locket for Romero. ·Deliver package from the Gun Runners. ·Rescue Jason Zimmerman. ·Stop the Gangs from attacking Adytum.
    Unmarked quests in italics.
    Retrieved from 'https://fallout.gamepedia.com/index.php?title=Fallout_quests&oldid=1844474'




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